module Base
{

    item Grenade
    {
        DisplayCategory = Explosives,
        Type = Weapon,
        Weight = 0.6,
        Icon = PipeBomb,
        ExplosionPower = 90,
        ExplosionRange = 7,
        ExplosionSound = PipeBombExplode,
        FireStartingEnergy = 0,
        FireStartingChance = 0,
        MaxDamage = 0.0,
        MaxHitcount = 0,
        MaxRange = 10.0,
        MinDamage = 0.0,
        MinimumSwingtime = 1.5,
        PhysicsObject = PipeBomb,
        PlacedSprite = constructedobjects_01_32,
        SwingAmountBeforeImpact = 0.1,
        SwingAnim = Throw,
        SwingSound = PipeBombThrow,
        Swingtime = 1.5,
        Tooltip = Tooltip_Trap,
        UseSelf = true,
        WeaponSprite = PipeBomb,
        WorldStaticModel = PipeBomb,
        ConditionMax = 1,
    }

}